The main infrastructures in TAPE TAPE I are SLATE and a small spherical OBJET of about 06 cm in diameter.
• TAPE TAPE I is practised between two players each with a slate
• One of the two antagonists places the ball on the floor and hit it (with his Slate) Toward the goal of his opponent.
The two players send the ball until it crosses the goal line or one of them violates the rules.
• A player is not supposed to touch the ball twice before his opponent.
• His Slate must not fall during the match.
• He must not hold the Slate at the same time with his two hands.
• Whenever, a player sends the ball out of the field of play, his opponent has the right to make a parallel projection at the relative to the goal line so as to hit the ball easily.
• After having considered five goals, the loser leaves his place to another player.
• After having hit the ball, the player must remains in his goal while waiting for the opponent to hit the ball in his turn.
• All the players control the match.
• The player must not punch another.
• The violation of one of the rules by a player immediately gives a point to the opponent.
• A player which loses a match by 0 to 5 must wait( n+1) matches.
Contrary to TAPE TAPE I, TAPE TAPE II is played between two or four players and the ball is never in contact with the floor.
A player throws lightly the ball into the air with the left (right) hand to hit the ball with his Slate that he holds in his right (left) hand.
As soon as the ball touches the floor, the opponent of the player or the team having committed the fault wins the point.
In two to two, if a player intercepts a ball send by his teammate, the opponent will gain a point.
The player or the team that send the ball out of the field gives a point to the opponent.
The ball must not touch another part of the body except the hand.
The player must hold his slate until the ball is out of the field of play if not he would loss a point to the benefit of his opponent.
A referee is chosen among the candidates.
A match will end only if one of the two teams has scored ten points.
The players must avoid quarrel (even if they belong to the same team).
The player must not speak anyhow to the referee.
The player must stay out of the peach before hitting the ball to his opponent.
The player or the team that loses will be the first to hit the ball.
A team must not hit the ball two consecutive times.
The ball must be sent at a maximum height of two metres.
The player must not eat or urinates on the field.
He must not make noise during the match.
The ball is spherical and measures about 07 cm of diameter.
The field is simple or cemented.
TAIR I is born from the combination of TAPE TAPE I and TAPE TAPE II. At the beginning, we used to call it « TERRE AIR ». in this compose word, we finally obtained the name TAIR.
TAIR I is practised two or four players.
The field is divided into two by a median line.
It is also played with a Slate.
During the «service», the player hit the ball with his slate in such away that it rebounds in his camp before reaching the camp of the opponent.
A player that receives the ball must send it in the opposite camp before it touches the floor the second time
The Median line belongs to the two camps.
A match ends only when a team has scored 06 points.
When a player or a team is beaten by 4#0, we talk of SUCCERON.
If hes beaten by 5#1, we talk of « DEMI SUCCERON ».
After the Kick off, the player or team that wins obtained the service.
After three services, the referee gives back the ball to the other team for execution.
A player or a team that loses the match by SUCCERON must wait n+2 matches.
A player or a team that loses the match by DEMI SUCCERON must wait n+1 matches.
The ball is spherical and fabricated from rubber.
The field is simple or cemented.
• TAIR II is practised by two or four players and the slate is the main infrastructure.
The player throws the ball with his left(right) hand to hit it with the slate that he is holding in his right(left)hand.
Contrary to TAIR I, the player sends the ball directly to the opposite camp.
The ball must touch at least or at most one time the camp of a player or a team.
The player must be out of the field before hitting the ball.
The player must send up the ball..
A referee is chosen among the candidates (if it is a one to one).In two to two, two referees are chosen.
A ball sends out of the field by a player gives a point to the opposite team.
A player must not make a lot of noise in the course of a match.
The player must avoid smashing the line during service.
He must not hit the ball into his own camp before it reaches the opposite camp.
The referee must be honest and frank.
The match ends when one of team scored eleven points.
After five services, the player or team must give the ball to his opponent.
6 # 0 is « SUCCERON », 7 # 1 is DEMI SUCCERON and 9 # 2 is a QUARTER OF SUCCERON.
In the case where two teams are in 10 # 10, the referees have the choice to give one or two services to each team in order to separate them.
The ball is elastic, rebounds and measures about 7cm of diameter.
The field is simple and often smoothened.
The dimensions of the field vary: 8* 5, 15* 10, 22*11, 25*11 m2.
The Hands have replaced the Slate , We have move from TAIR to TICE.
Instead of MIDDLE, we say CENTRE.
The player throws the ball with the left(right) hand to play with the right(left) hand.
The referee is the first candidate, that is to say the player that will replace the loser.
When it concerns two to two, the match needs two referees.
The referee starts the match by throwing the small ball in the CENTRE (The line separating the field into two equal parts).
After three services, the player or the team gives back the service to the opponent.
The player sends the ball into his own camp ; After rebound, it lands in the opponents camp and the RECEPTOR sends it back directly into the opponent camp and so on and so forth until the end of the service.
The ball must rebound at least and at most one time in the camp of a player or a team.
Out of the field, the player sends the ball and also avoid to smash the line.
The match is ended after a team or a player have scored 06 points.
The match can equally ends on a 4 # 0 ( SUCCERON ) or 5 # 1 ( DEMI SUCCERON ).
The player can use his foot or his head in the case where he would not be able to play with the hand.
The player must not send back the ball with the two hands at the same time.
The player must be respectful vis-ΰ-vis his opponent from the referee without forgetting his team mates.
The referee must be frank, honest and punctual.
The ball is fabricated from rubber and measures about 8 cm of diameter.
The field is simple or cemented.
TICE II A has almost the same rules as TICE I except the following rules.
« The Referee » becomes « the judge ».
We leave from three to five services.
The match ends at 11 points, 6#0, 7#1,9#2.
While sending, the player must sends the ball directly into the opponent camp.
To send the ball, the ankle of the player must be situated next to his waist and his palm face to the sky .
He must not « keep» the ball ( conserve the ball in his hand for more than half a second.
At 10 # 10, the judge gives one or two services to each team in order to separate them.
the service must be carried up at least one metre high.
The player can send back the ball with the foot or the head.
The player or the team that loses by 0 # 6 must wait n + 2 matches and the team that loses by 7 # 1 must wait (n + 1) matches with n = number of candidates.
The Field measures about (24 * 11) m2.
The two judges must meet each time there is a dispute.
A service not up to the required height gives the point to the opposite team.
A service that is well taken up to the centre is accepted by the judge.
A ball that lands on the intersection line between the field and the outside is consider as in the field when the height of the former (ball) is at the centre of the thickness of the line.
The field is marked with the help of a small stone or powder of which the colour is different from that the surface of play.
TICE II B is almost similar to TICE II A. The must visible differences are « separation rope» situated at 40 cm from the field and divide the two camps into two equal parts and the « area of service » (surface in which the player must stand to send the ball to the opponent camp).
The player must send the ball above the rope.
He must not touch the rope.
The match ends after a player has scored 21 points.
Each team must serve five times before giving back to the opponent.
The match can equally ends in case where the score is: 8 # 0 (SUCCERON), 9 # 1 (DEMI SUCCERON), 12 # 2 (QUART de SUCCERON).
The player must stand in the area of service before sending the ball.
The player must avoid smashing the line.
He must sends the ball above the separation rope and more than one metre from the field.
The violation of one of the rules by a player or a team (During the unfolding of the service) gives the point to the opponents team.
We dont tolerate any error; Sanction follows immediately.
The « hesitation of service » by a player gives the point to the opposite team.
A player must not speak excessively during the service.
The ball must be spherical and rebound well.
As concerns REBOUND, we have two rectangles of (10 * 15) m2 each.
The distance between the two rectangles measure 15 metres.
Each player must remain in his camp.
The judge must be placed at the extreme and at the centre of VIRTUAL rectangle.
The player must throw the ball with the left (right) hand to send it with his right (left).
He must raise the ball.
His ankle must be back and his palm facing the sky in the course of service.
He must not go out of his rectangle until the match gets to the end.
Each player or team must send the ball 06 times before giving the services back to his opponent.
The match ends after a player or a team has scored 13 points.
The judge starts the match by throwing the ball in the camp of one of the two teams; the player that receives the ball sends it directly into the opponents camp; the opponent does the same. He who wins a point will be the first to serve.
The player that sends the ball out of the rectangle of his opponent loses the point to the benefit of his opponent.
The player that goes out of his rectangle in the courses of service loses the point to the benefit of his opponent.
The ball must touch at least and at most one time the camp of a player or a team.
The player must not « carry » the ball.
The judge must displace himself regularly to verify that the ball has fallen well in the rectangle.
The ball is fabricated from rubber and must rebound well.
The field is simple, roughcast or cemented.
To play REBOUND well, the player must regularly work on a technique called « CONTRE SOL».
ANO I, a bit complicated than the others is practiced equally between two or four players.
During the match, the ball must not touch the red surface.
The service is taken in the area of the service.
During the service, the ball must not touch the SEPARATION BLOCK.
The player must send the ball directly into the opposite camp.
The ball must touch at least and at most once the camp of a player or a team.
During a service, the ball that is in contact with the SEPARATION BLOCK is supposed to have land in the camp of the player that receives the ball.
The player must avoid touching the SEPARATION BLOCK.
The ankle of the player that serves the ball must be closed to his Waist and his palm facing the sky.
During a service, the hand of the player can take all positions.
He must not carry the ball.
A ball that falls on the intersection line between the red surface (surface against the ball) and another part of the field is considered as having fallen out of the red surface.
A ball that falls at the centre of the intersection line between the field and outside is considered as in the field.
The check is the same as that of TICE II B.
Le judge must be competent and honest.
The ball is from rubber and measures about 08 cm of diameter.
The field is simple or cemented and measures about (25*10) m2.
The difference between ANO I and ANO II is situated at the level of the red surface
ANO II is equally practised between two or four players.
The player must avoid touching the SURFACE AGAINST BALL.
The field is divided into two equal part by the SEPARATION BLOCK .
The Check is the same to that of ANO I.
The exterior dimensions are the same to that of ANO I.
The SURFACE AGAINST BALL divides each camp into two equal parts.
The player or Team with the service chooses the side in which he will throw the ball.
If he serves to the right that is to say to the left of his opponent, the later must send back the ball to his right (server).
If he sends the ball to his left, his opponent must send it back to his left too.
ILLUSTRATION: Be it A the surface to the left of the player and B the surface to the right.
If the server sends the ball to A of his opponent, the later must send it back to the B of the server.
If the server sends the ball to B of his opponent, the later must send it back to the A of the server.
The preceding rule gives advantage to the server.
The judge gives the KICK-OFF by directing the ball on the plane surface of the SEPARATION BLOCK.
The player that wins the KICK-OFF will be the first to serve.